Technology can be part of any MakerSpace, but it does not have to be. I am fortunate enough to have quite a bit of technology that students can use thanks to my PTA. These devices are great ways for students to, once again, practice the 4Cs, but to also be 21st century learners that can “create, evaluate, and effectively utilize information, media, and technology (P21 Partnership for 21st Century Learning).” Keeping this in mind, I try to incorporate various technology into my MakerSpace to do just that. Click on any of the devices below to see various apps, resources and suggestions for each.
- Dash by WonderWorkshop: Coding for all ages; includes block coding for older grades and coding by drawing for younger grades. .
- OSMO by Tangible Play: Gaming accessory for an iPad with various apps (Words, Numbers, Tangrams, Coding, etc.) that teaches spelling, adding, subtracting, multiplication, logic and problem solving skills, spatial skills, critical thinking and more.
- Sphero 2.0 or Sphero SPRK+ by Sphero: A spherical robot that can be programmed by a bluetooth enable device (phone, tablet, Chromebook). It involves block coding and, I have found, better suited for upper elementary.
- Bee-Bot and Blue-Bot by Terrapin: A programmable robot that is coding by pushing buttons directly on the bot. This is great for your earliest users and requires no other device to program which is a bonus if you don’t have a lot of iPads or tablets in your library.